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UI/UX design

Screens that make sense the first time

Good design feels obvious. We get there by listening to users, sketching simply and testing early.

  • Research
  • Flows
  • Prototypes
  • Design systems

What is the difference between UI and UX?

UX (user experience) is about whether people can do what they came to do — the steps, the order, the words. UI (user interface) is how each screen looks and behaves. We do both, because a beautiful screen in the wrong place still confuses people.

How do you work out what users need?

We talk to them. A handful of short conversations or watching a few people try a task reveals most problems. We also read your support emails and reviews — they are full of clues.

What will I actually receive?

  • A simple map of the main journeys
  • Wireframes showing layout and content
  • A clickable prototype you can try on your phone
  • Finished visual designs
  • A component library so new screens stay consistent
  • Notes on accessibility for each component

Do you design for accessibility?

Always. Colour contrast, text size, focus order and clear labels are part of every design decision, not a check at the end.

Quick test: read your own home screen

Answer honestly. We will suggest where design help would make the biggest difference.

Can a new visitor tell what your product does in five seconds?
Is there one obvious next step on the main screen?
Do error messages say how to fix the problem?
Can someone use it comfortably with large text?

Answer the questions to see a suggestion.

Want a second pair of eyes on your product?

Ask for a design review